gpcs

Game Project Classification Standard (GPCS)

A bond-style rating framework for classifying game projects by production capacity and resource backing.

License: CC BY 4.0


The Problem

The video game industry relies on informal labels — Indie, AA, AAA — to classify studios and projects. These terms are:

This creates unfair competition in awards, unclear eligibility for grants, and meaningless segmentation for the industry.


The Solution: GPCS

The Game Project Classification Standard (GPCS) provides a transparent, multi-dimensional framework that rates individual projects rather than studios. Each project receives a GPC rating (e.g., A/I1 — Verified — v0.5) that captures both production capacity and independence.

Key Features

Core Dimensions

Dimension Description
Capacity Rating (AAA–C) Weighted combination of studio, publisher/funder, and other sources
Independence Marker (I0–I3) Creative control + IP ownership structure
Verification Tier Confidence level (Unverified, Verified ●●○, Audited)
Outcome Metrics (optional) Revenue, player base, critical reception, growth signals

Example GPC Ratings

Project Context Sample Rating
Solo developer, self-funded, no publisher C/I0 — Unverified — Concept
30-person studio with AA publisher backing A/I1 — Verified ●●○ — Production
15-person team with $1M co-funding + QA/marketing BBB/I1 — Verified ●●● — Release
First-party flagship title AAA/I3 — Audited — Release

Documentation


Use Cases


Status & Testing

GPCS v0.5 is a comprehensive proposal under testing, not a finished standard. The author is piloting GPCS through an awards programme first to validate assumptions, refine criteria, and assess adoption viability.

Current stage: Proposal and experimental implementation Seeking: Pilot partnerships, critical feedback, and testing collaborators

Interested stakeholders (awards bodies, grant programmes, platforms, publishers) are invited to:

  1. Review the framework and provide feedback
  2. Propose pilot implementations in your context
  3. Test the rating questionnaire with real projects
  4. Share findings to help refine the methodology

This is version 0.5 — it will evolve based on real-world evidence and community input. Success is not guaranteed; the goal is to discover whether this framework solves real problems for real stakeholders.

For feedback and pilot partnership enquiries, see Contributing.


License

This work is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).

You are free to:

Under the following terms:


Author

Devon Stanton

GPCS was created to bring clarity and fairness to how the games industry categorises project capacity contexts.


Contributing

Feedback, suggestions, and contributions are welcome. See CONTRIBUTING.md for details.