A bond-style rating framework for classifying game projects by production capacity and resource backing.
The video game industry relies on informal labels — Indie, AA, AAA — to classify studios and projects. These terms are:
This creates unfair competition in awards, unclear eligibility for grants, and meaningless segmentation for the industry.
The Game Project Classification Standard (GPCS) provides a transparent, multi-dimensional framework that rates individual projects rather than studios. Each project receives a GPC rating (e.g., A/I1 — Verified — v0.5) that captures both production capacity and independence.
I0–I3 code captures ownership and creative control| Dimension | Description |
|---|---|
| Capacity Rating (AAA–C) | Weighted combination of studio, publisher/funder, and other sources |
| Independence Marker (I0–I3) | Creative control + IP ownership structure |
| Verification Tier | Confidence level (Unverified, Verified ●●○, Audited) |
| Outcome Metrics (optional) | Revenue, player base, critical reception, growth signals |
| Project Context | Sample Rating |
|---|---|
| Solo developer, self-funded, no publisher | C/I0 — Unverified — Concept |
| 30-person studio with AA publisher backing | A/I1 — Verified ●●○ — Production |
| 15-person team with $1M co-funding + QA/marketing | BBB/I1 — Verified ●●● — Release |
| First-party flagship title | AAA/I3 — Audited — Release |
GPCS v0.5 is a comprehensive proposal under testing, not a finished standard. The author is piloting GPCS through an awards programme first to validate assumptions, refine criteria, and assess adoption viability.
Current stage: Proposal and experimental implementation Seeking: Pilot partnerships, critical feedback, and testing collaborators
Interested stakeholders (awards bodies, grant programmes, platforms, publishers) are invited to:
This is version 0.5 — it will evolve based on real-world evidence and community input. Success is not guaranteed; the goal is to discover whether this framework solves real problems for real stakeholders.
For feedback and pilot partnership enquiries, see Contributing.
This work is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
You are free to:
Under the following terms:
Devon Stanton
GPCS was created to bring clarity and fairness to how the games industry categorises project capacity contexts.
Feedback, suggestions, and contributions are welcome. See CONTRIBUTING.md for details.